Furthermore, decision on the days per week is based on the idea of a healthy relationship of work and play. We argue that playing online games for more than 4 hours at the frequency of working days is already half of the amount of the standard daily 8 hours working time, thus it can be considered as excessive. This research aims to develop an online game addiction measure to screen for online game addiction cases among Indonesian children and adolescents, as well as for other research purposes.
For Zulkarnain, writing history is not just a Churchillian recording of winners and losers, but also an act that brings a new lens to observing cultural expressions around the world. To demonstrate this, he examines Nusantara Online, a massive(ly) multiplayer online role-playing linkmslot88 game based on the history and potential of Nusantara, the Indonesian archipelago. Line app is also widely popular for chatting and playing more simple games. Prior to Covid-19, internet cafes were an important part of the gaming culture where players prefered to gather and enjoy in competitive sports. There is even an Internet Cafes Business Association which works side by side with publishers and other game associations. Increase your motivation, engagement and learning speed by playing 30 language learning games.
Over 40 million people in the country are active gamers, with mobile gaming being the dominant sector in terms of revenue. The development of video games in the country began with imported consoles and arcade centres, prior to developments of online gameplay in PC games and increasing prevalence of the internet cafés. Mobile games began gaining importance as smartphones were introduced. Learning an interesting language such as Indonesian is a beautiful experience, and each stage brings with it unique learning. The higher your motivation to learn Indonesian, the easier it will be to learn the language. The Indonesian learning app LinGo Play keeps you motivated no matter what.
The measure will adopt Pathological Gambling diagnostic criteria from DSM-IV-TR and Griffith’s addiction criteria. We are aware that online game addiction measures have been previously constructed –. But, there have been no previous research that attempt to construct an online game addiction measure that is specific to the context of Indonesian children and adolescents. Cultural context is important to consider as different cultures would have different expressions of psychological problems , .
So, without realizing it when playing games, they also become familiar with the values of Indonesian tradition and culture. The results show that in this globalizing era, Indonesian gamers, especially the younger generation, many are directly adopting game content that is incompatible with national cultural values. The emergence of games with Indonesian cultural content has made the game as one of the interesting learning media. This phenomenon is a creative way that deserves to be appreciated, because Indonesian culture can still be recognized by the younger generation and can also be more recognized by gamers from abroad.
The development, production, and play of Nusantara Online reveals a number of patterns that game-makers might use to redeem a pre-colonial history and shape a post-colonial outcome. The game itself “imaginatively reconstructs the history of the archipelago,” writes Zulkarnain. Instead, players pursue quests “loosely related” to the virtual kingdom realm. A successful game localization is knowing when to translate and when not to translate (if the English term is more familiar to gamers), e.g. PUBG Mobile (they keep skill names, item names, and common game terms in EN).